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If you want to customize the Editor for SerializableDictionary (such as what I did in UI_DataCenter), you should note that if you edit of SerializableDictionary (such as drag a new GameObject to its inspector), Unity will not be aware of that. When you leave the scene, Unity will not warn you to save scene after change. Skip navigation Sign in. Search I use EditorUtility.SetDirty(myGameObject); to make a GameObject dirty. If that doesn't work - something else must be going on with your setup. The docs say that method with only work prior to Unity 5.3 though. I use EditorUtility.SetDirty(myGameObject); to make a GameObject dirty. If that doesn't work - something else must be going on with your setup. The docs say that method with only work prior to Unity 5.3 though.
The Unity Editor reloads script assemblies asynchronously on the next frame. This resets the state of all the scripts, but Unity does not compile any code that has changed since the previous compilation. Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
SetDirty() Making scenes “Dirty”, means that you tell Unity that some data has been modified in your Custom Inspector, and therefore it marks the whole scene as dirty. 【Unity】Tilemap のすべてのタイルをカーソルキーで上下左右にずらすことができるエディタ拡… ソースコード using System.Collections.Generic; using UnityE… 2019-10-11 for the delegate that usually calls OnSceneGUI on editor windows. You can manually subscribe to the delegate if you don't actually have an editor window and can't simply use the provided OnSceneGUI method. The documentation in these parts of unity is sorely lacking.